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- Tiles and Tribulations «
- v1.52 (32-bit for Windows 95)
- Copyright ⌐ 1992-96
- All Rights Reserved.
- Technological Computer Innovations Corporation
- Windows95 version by Don Metzler / Barefoot Productions
- web site: http://members.aol.com/noshoes/index.htm
- email: 71174,2675@compuserve.com
-
-
- (This file should be opened with WordPad or MS-Word for
- Windows.)
-
- Thank you for playing Tiles and Tribulations! The
- unregistered version lets you play the first 3 out of 50
- levels of the game. (And we are hoping that you like it
- enough to register for the full game!)
-
- Installation
- In order for the background music to play correctly, please
- ensure that Tiles is installed into a directory which
- conforms to the MS-DOS 8-character limitation. (Yes, we are
- working to correct this.)
-
- You may add additional background music files to the same
- directory where TILES95.EXE resides. The files must be .MID
- (MIDI) files and are limited to the first 25 in alphabetical
- order.
-
- Objective
- Catch falling colored tiles and drop them into bins in a
- logical manner. Any three (or more) tiles of the same color
- in bins going horizontally, vertically or diagonally (or
- other patterns) will be removed and increase your score.
- Different levels have different goals, and as the levels
- increase, so does the skill required to conquer the level!
-
- As you move up through the levels, you will be presented
- with passwords to gain access to every fifth level. This
- feature allows you to *warp* to higher levels without having
- to start a level one each time. (This feature is disabled
- in the unregistered version.)
-
- Game Play
- The following keys are defined to play Tiles and
- Tribulations:
-
- Left Arrow Moves the player paddle one column to the left.
- Right Arrow Moves the player paddle one column to the right.
- Down Arrow Drops the topmost tile on the player's paddle
- into the tile bin.
- Up Arrow Rotates the tiles on the player's paddle.
- Control Key Increases the speed of the falling tiles to
- accelerate game play.
- P Pauses game play, but does not minimize the
- application.
- Escape Pauses game play and minimizes application to
- taskbar.
-
- The game is over when the player fails to catch too many
- falling tiles or when the tile bin has been completely
- filled.
-
- Scoring
- Points are awarded when tiles are dropped into the tile bin
- to form vertical, horizontal, and diagonal patterns made
- from same-colored tiles. Bonus points are also scored at
- the end of each level: 25 points for each tile caught and
- 200 points for each empty slot remaining in the tile bin.
- The following list details each of the tile patterns that
- earn points:
-
- 3-Tile-Vertical = 125 points
- 4-Tile-Vertical = 5,000 points
-
- 3-Tile-Horizontal = 1,500 points
- 4-Tile-Horizontal = 2,500 points
- 5-Tile-Horizontal = 5,000 points
-
- 3-Tile-Diagonal = 2,500 points
- 4-Tile-Diagonal = 5,000 points
- 5-Tile-Diagonal = 20,000 points
-
- 5-Tile-V = 15,000 points
-
- 5-Tile-X = 15,000 points
- 9-Tile-X = 75,000 points
-
- Goals
- Each level in Tiles and Tribulations has a goal that must be
- accomplished before play can advance to higher levels. Some
- level goals are based on accumulating points or catching
- tiles; however, most goals deal with building a number of
- specific patterns, such as 3-tile diagonals. Building
- complex patterns is recommended because these complex
- patterns are equal to multiple simple patterns.
-
- Level Warps
- Once registered, at the end of every fifth level, a warp
- password will be revealed to the player. These passwords
- can be used to bypass lower levels and start play at later
- stages of the game. For example, when level 5 is completed,
- a password will appear at the bottom of the "Level Complete"
- window. Once this password is obtained, the player then has
- the option in future games of selecting the Warp function,
- typing in the password, and immediately starting play at the
- beginning of Level 6. The Warp function can be used any
- time during the game to warp to a level higher than the
- current level.
-
- Registration
- Registration is only $21.95 (U.S.) and you can pay with
- check, money order or cash (sorry, credit cards not accepted
- at this time). Upon registering, you will be provided with
- a registration code which will enable you to play the full
- 50 levels of Tiles and Tribulations (and allow high scores
- to be saved). Registration will also personalize your copy
- of the game and get rid of the annoying "PLEASE REGISTER"
- dialogs and messages. For all we care, you can have it
- installed on as many of your machines as you'd like. But
- keep your registration code in a safe place so others do not
- see it.
-
- In order to register, fill out the registration form and
- send it in with $21.95. (You may print out registration
- information from within the program. Follow directions on
- the initial dialog.)
-
- * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
- * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
-
- CREDIT CARD ORDERS ONLY
-
- You can order with MC, Visa, Amex or Discover from Pubilc
- (software) Library by calling 800-242-4775 -or-
- 713-524-6394. You may also FAX in your credit card order to
- 713-524-6398 or send PsL email at 71355.470@compuserve.com.
-
- You can also mail credit card orders to:
-
- PSL
- P.O. Box 35705
- Houston, TX 77235-5705
-
- When ordering with a credit card, please use the following
- product code:
- Tiles and Tribulations for Win95
- Product #14653
-
- THE ABOVE NUMBERS ARE FOR CREDIT CARD ORDERS ONLY.
- THE AUTHOR OF THIS PROGRAM CANNOT BE REACHED AT THESE
- NUMBERS.
-
- Any questions about the status of the shipment of the order,
- refunds, registration options, product details, technical
- support, volume discounts, dealer pricing, site licenses,
- non-credit card orders, etc., must be directed to Don
- Metzler at Barefoot Productions.
-
- * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
- * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
-
- Note: You may also register via CompuServe via GO SWREG.
- Search for Tiles and Tribulations v1.5 with registration ID:
- 8756.
-
- ** PLEASE REGISTER **
-
- System Requirements
- A PC running Windows95
- 4 MB of free RAM
- 4 MB of available hard disk space
- sound card
- Stereo sound effects are supported on systems capable of
- playing stereo sounds.
-
- Tech Support
- Technical support for Tiles and Tribulations is available at
- 71174,2675@CompuServe.com.
-
- This program was originally developed for MS-Windows 3.1 and
- was released in April 1993 as Shareware. The commercial
- version was released at Winter CES in January 1994 in Las
- Vegas. A Mac version was released in November, 1995, and
- the Windows95 version was released in December of '95.
-
- We would like to hear from you. Please send us comments
- and/or ideas to add to future versions of the game to our
- email address: 1174,2675@compuserve.com
-
- Version Info:
-
- v1.5: 12/5/95 32-bit version for Windows 95.
- v1.51: 3/20/96 Fixed problems with high score table,
- optimized code.
- 5/22/96 Updated documentation to allow credit card
- ordering.
- v1.52: 8/5/96 Update MIDI output problem. Optimized
- some code.
-
-
- Credits
- Tiles and Tribulations is a registered trademark of
- Technological Computer Innovations Corporation.
- Original Program Design / Coding: Mark Lansdown
- Product Direction / Overview: Doug Walgren
- Additional Coding / Interface Design: Don Metzler
- Mac Version: Don Metzler
- Windows95 upgrade: Don Metzler
- Artistry: Ayako Mochizuki
- Windows MIDI Music Driver: Don Metzler
- Stereo Sound Effects: Jay Boersma (gas52r0@uxa.ecn.bgu.edu)
- Misc. Additional Sound Effects: The Sound Box / Lakeshore
- Studios
- Box Artwork: Mark Maxwell
- Manual / Prepress: Brian Metzler
- Additional Artwork & Design: Blue Sky Design
- Project Administration / Executive Feedback: Doug Walgren
- Beta Testing: Doug Walgren, Brian Metzler, Charlie Kuhn,
- Shane Lansdown, Karin Claus, Susan Metzler, Steve Johnson,
- Joe Balinski, Kevin Reinsch, Shawn Johnson, Brian Meston, K.
- Hatter, Steve Kobloucnik.
- Support: Chris Kjaer, Neal Schieberl, Dan O'Connell, The
- Fuzz, Yoda, Thanos, Clayton, Jeffy D, and the rest of the
- die-hards from the HTHSC track team so many years ago.
- Thanks to all others whose names have not been mentioned.
-
- Development Systems: Windows version developed with
- Microsoft Visual C++ 4.2 on a Dell Pentium/120 MHz, 32 MB
- RAM. Mac version developed using THINK C 7.0 on a Macintosh
- Performa 635 CD, 16 MB RAM, PowerPC upgrade card.
-
- Commercial Status: Hey we tried this route, but barriers to
- entry in the market were huge, and we had other things to
- pursue, so....if you are a commercial distributor of
- software and are interested in this, by all means, please
- contact us.
-
- Distribution: You are hereby granted the right to
- redistribute (and encouraged) the stuffed version of this
- file containing the unregistered version. This may be
- uploaded to BBSs, online services, FTP sites and other such
- places. It may be copied to disks and given to friends,
- enemies, colleagues, professors, dishwashers, cooks, car
- salesmen and to any other walks of life who have a PC (or
- don't have a PC and are going to buy one). It is illegal to
- redistribute the registered version in any way, shape or
- form. So don't do it!
-
- Message To Pirates: Sure, this program can be hacked. All
- software is able to be pirated, but it is wrong. Please do
- not do this, as it only hurts the entire market. If you
- have something to prove, have a ball, hack away and enjoy
- it. Just don't release your efforts. We appreciate the
- efforts of hackers, just not pirates who make money off the
- works of others. Thanks for your consideration. So much for
- the moral message.
-
- Source Code: See something you like? Would you like the
- source code for it? If the price is right, the code is
- yours. We are hesitant to release all the source, at least
- at the first release of this product. However, since much
- of the programming experience we have gained was from public
- domain sources, this may change in the near future.
-
-
-
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